lwjgl, maven and the path to happiness

The world of gamedev tutorials and Java is a hazardous one. The internet is full of outdated, broken tutorials that use long-abandoned bindings to OpenGL, engines that use out of date libraries, shit “personal toolkits” that work fine for a particular developer but no-one else and all other kinds of nonsense. How do I know… Continue reading lwjgl, maven and the path to happiness