ai or nay? one year on

One year and three months ago I wrote an article called AI or Nay? where I discussed my experiences, and overall came to the conclusion that AI can make your life better, but also to keep your feet on the ground. Well, time has passed since then, and I’ve had quite a few experiences using… Continue reading ai or nay? one year on

rust breakout part 4: this is the end, my friend!

(All code accompanying this tutorial series can be found here) They say that good things come to those who wait, and well… there’s been a bit of a wait for this one. Life has kept me away from article writing for quite a while, but as the year draws to a close, what better time… Continue reading rust breakout part 4: this is the end, my friend!

of software engineering and slopware

So as I wrote before, I’m pretty skeptical of “vibe coding” and the movement among non-technical users to create software through description and “vibes” and then deploy it to the internet without really knowing or caring to know what your code actually is. That way lies a crappy user experience, and potentially even being sued… Continue reading of software engineering and slopware

rust breakout pt 3: smashing into things and breaking them!

(All code for this tutorial can be found here: https://github.com/gwowen/breakout-tutorial-rust) So after last time we have our bat moving around, our ball bouncing around the window, and a wall of bricks drawn, but there’s something missing – they don’t interact, and that’s really not very interesting! To get to the game we want, we need… Continue reading rust breakout pt 3: smashing into things and breaking them!

rust breakout part 2 – player, blocks and ball, oh my!

(All the code from this lesson is found here on Github) Welcome back to the second installment of our Rust game development journey! In the previous post, we met Macroquad and set up a simple window. But let’s face it: that’s a little boring! It’s now time to take that window and set up the… Continue reading rust breakout part 2 – player, blocks and ball, oh my!

rust breakout part 1 – macroquad and you!

Ever dreamed of building your own game? In this Rust game development series, we’ll use the games development library Macroquad to create a classic Breakout game – step by step, from a blank window to smashing bricks! (All code for this series can be found here) Why a Lot of Developers Wanted to be Game… Continue reading rust breakout part 1 – macroquad and you!

if your rust’s unsafe, and it don’t look good, who ya gonna call?

tl;dr: Valgrind! As a language, Rust puts memory safety at its heart, in addition to trying to be a more accessible and beginner-friendly route into low level systems development, and for most uses, it lives up to that. The borrow-checker ensures that there are no nasty dangling pointers or badly used variables to cause segfaults,… Continue reading if your rust’s unsafe, and it don’t look good, who ya gonna call?

going from tech writer to developer: how i did it

Once, nearly ten years ago, I was a tech writer. It was how I got my start in the IT industry, and since then I’ve worked as a developer and a devops engineer. I think I’ve had quite an interesting journey in the world of technology, and this post is something I’ve kicked around for… Continue reading going from tech writer to developer: how i did it